Damian Kwiatkowski
Damian Kwiatkowski
CG Generalist at Epic Games
Raleigh, United States

About

3D Artist interested in visual fidelity and making cool looking things. Focused on the asset
creation and lighting to bring ideas to life in realtime

***CG GENERALIST I 2021 FEBRUARY - 2026 MARCH***
Epic Games - Special Projects - Raleigh NC
Combining assets to create story-driven imagery advertising the current game season.
Focusing on the overall aesthetic of each piece, including layout, set dressing, lighting /
atmosphere, post production and final rendering.
Creating unique scenes to work as lobby images and loading screens visible while
players wait to load into the game. Concentrating on the environment design and color
theory.
Setting up project files, sequences, and levels to support clean workflows for other
technical artists and working together simultaneously.
Uprezzing content to cinematic quality using Maya, ZBrush, and Substance Painter.
Managing assets across different software packages with attention to detail.
Communicating with clients, stakeholders, and IP teams about project deadlines and
deliverables. Reviewing renders created by outsourcers, and providing lighting
feedback, notes and paint overs. Setting up project reference imagery in Miro to help
lead concept artists.
Golden Clio Award - ‘Fashion’s Foray into the Metaverse’

***TECHNICAL ARTIST I 2017 JULY - 2021 FEBRUARY ***
The Mill - Creative Technology, Soho, NY
Digital Asset creation through modeling, shading, lighting, set dressing and final
rendering. Look development & project setup and technical direction.
Grooming Fur for real-time animation systems & research and development of
workflows
Virtual production and rendering final image in real-time engines including projects
focusing on optimization for AR and VR
Client Projects: Lady Gaga's Enigma Vegas show, Apple, NYT apollo11-50th VR, Magic Leap
Elephant, Nike AR game, AT&T VR 'distracted driving', Anthem eplay stage AR, Anthem
trailer in unreal, Jurassic World 3 AR effect, Ready Player One AR effects, How to Train
Your Dragon 3 AR effects, Oculus 5, Mascot tech: HPE 'Glitchy', Monster.com, Mill
Mascot, Mill Penguin, LEGO:Hidden Side event. Slomoo Institute.

***AI MODEL ARTIST 2024- PRESENT***
BuzzBeasts - Self Employed
-Managing the full asset pipeline from AI-generated reference to final print-ready 3D model
-Exporting and Importing into Maya and Zbrush for cleanup and editing
-Composing marketing imagery to advertise the models in an online store including realistic video turntables of the final 3d printed models
-Maintaining consistent BuzzBeasts visual style across character designs, thumbnails, and marketing images

***​INTERN I 2016 JUNE - AUGUST***
PIXAR Animation Studios, Emeryville, CA
Studying major aspects of the creative pipeline
Training alongside technical artists in a studio setting
Exercising technical and conceptual skills in a 3D environment
Experiencing the culture and the approach of a large scale studio


***3D GENERALIST, RESEARCH ASSISTANT I 2015 - 2017***
The Digital Imaging and Remote Sensing Laboratory, Rochester, NY
Establishing work flows for 3D elements used for simulations in DIRSIG
Researching new more accurate methods of recreating accurate satellite imagery
Collaborating and assisting with a large number of diverse doctoral dissertations
3D modeling accurate environments and objects utilized in research

***3D/2D DESIGNER, PROJECTION MAPPER I 2014 - 2017***
Eskape Entertainment, Rochester, NY
Creating promotional 3d content for social media to advertise monthly shows
Developing assets for Resolume and implementing them into the live performance
Physical stage design, development and execution

***LEAD 3D ARTIST I 2015 JANUARY - JUNE***
RIT Science department, Rochester, NY
Collaborated in a 9 person team to create an educational web video game
Conceptualized a video game environment within a molecular sized world
Developed all assets (models, textures, ui) used in the game
Focused on optimization for the Unity 5 webplayer

***EDUCATION***
BACHELOR OF FINE ARTS I 2013 - 2017
Rochester Institute of Technology, 3D Digital Design
Minor: Film Studies

***COMPUTER SKILLS***
3D Applications: Autodesk Maya, Zbrush, Unreal Engine 4, Unity 5
Graphic Editors: Adobe Photoshop, Substance, Premiere, AfterEffects, NukeX
Rendering Engines: Vray, MentalRay, Arnold
Misc: Resolume, Realflow, 3ds Max, Dirsig
More stuff at damiankwiatkowski.com

Resume PDF

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Skills

zbrushmayaunreal

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
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