***CG GENERALIST I 2021 FEBRUARY - PRESENT***
Epic Games - Special Projects - Raleigh NC
***TECHNICAL ARTIST I 2017 JULY - 2021 FEBRUARY ***
The Mill - Creative Technology, Soho, NY
Digital Asset creation through modeling, shading, lighting, set dressing and final rendering.
Look development & project setup and technical direction.
Grooming Fur for real-time animation systems
research and development
Virtual production and rendering final image in real-time engines
Some projects focusing on optimization for AR and VR
Client Projects:
Lady Gaga’s Enigma Vegas show, NYT apollo11-50th VR, Magic Leap elephant & buddha, Nike AR, AT&T VR “distracted driving”, Anthem eplay stage AR, Anthem trailer in unreal, Jurassic World 3 AR, Ready Player One AR effects, How to Train Your Dragon 3 AR store effects, Oculus 5 conference branding,
Mascot tech:
HPE “Glitchy” in real-time, Monster.com, Mill Monkey, Environmental Penguin, LEGO:Hidden Side event. Slomoo Institute pop up space visuals.
***INTERN I 2016 JUNE - AUGUST***
PIXAR Animation Studios, Emeryville, CA
Studying major aspects of the creative pipeline
Training alongside technical artists in a studio setting
Exercising technical and conceptual skills in a 3D environment
Experiencing the culture and the approach of a large scale studio
***3D GENERALIST, RESEARCH ASSISTANT I 2015 - 2017***
The Digital Imaging and Remote Sensing Laboratory, Rochester, NY
Establishing work flows for 3D elements used for simulations in DIRSIG
Researching new more accurate methods of recreating accurate satellite imagery
Collaborating and assisting with a large number of diverse doctoral dissertations
3D modeling accurate environments and objects utilized in research
***3D/2D DESIGNER, PROJECTION MAPPER I 2014 - 2017***
Eskape Entertainment, Rochester, NY
Creating promotional 3d content for social media to advertise monthly shows
Developing assets for Resolume and implementing them into the live performance
Physical stage design, development and execution
***LEAD 3D ARTIST I 2015 JANUARY - JUNE***
RIT Science department, Rochester, NY
Collaborated in a 9 person team to create an educational web video game
Conceptualized a video game environment within a molecular sized world
Developed all assets (models, textures, ui) used in the game
Focused on optimization for the Unity 5 webplayer
***EDUCATION***
BACHELOR OF FINE ARTS I 2013 - 2017
Rochester Institute of Technology, 3D Digital Design
Minor: Film Studies
***COMPUTER SKILLS***
3D Applications: Autodesk Maya, Zbrush, Unreal Engine 4, Unity 5
Graphic Editors: Adobe Photoshop, Substance, Premiere, AfterEffects, NukeX
Rendering Engines: Vray, MentalRay, Arnold
Misc: Resolume, Realflow, 3ds Max, Dirsig
More stuff at damiankwiatkowski.com